Engineers took off the shelf electronic pieces and started coming up with ideas. The dev-team’s initial problem was figuring out how to take a figurine and make it so that players could mix and match pieces. The team knew then what they were going to go forward with this idea. It was Vicarious Visions first “ah-ha” moment as they saw someone who had not been through the brainstorming process and who “saw it fresh and immediately got it”. Eric Hirshberg, CEO of Activision, took a look at this concept and “latched onto the idea” as he noted it was not something that he had seen before. When executives from Activision came for a visit to Vicarious Visions to see what they were up to, they heard the team start to talk about mixing and matching pieces and they showed them a video about what they had in mind. The team brainstormed hundreds of ideas, but what they kept coming back to was “mixing and matching” parts to create something new and something that players could consider to be their own character. They wanted to do something innovative and disruptive, while still keeping the magic of bringing toys to life in a game. They started to think about it even before Spyro’s Adventure had hit store shelves. When the team first sat down and started to think about SWAP Force before it was SWAP Force, all they knew at the time was that it was going to be the third game in the Skylanders franchise. I was quite surprised to find out the details I did about this aspect of the development phase. So, without further ado, enjoy part one.Īs I sat through the various sessions we had with a wide array of people associated with the development team, one area I thought I should cover right off the hop was the process of how the idea of swappable characters came to be and what it took to actually develop figurines that allowed for mixing and matching at any given time. With this in mind, we are pleased to present to you a two-part article on various aspects of what it takes for Vicarious Visions to bring the game world of Skylanders SWAP Force alive. During our time at the developer studio we got to sit down with various disciplines of the development team, and we thought it would be interesting for us to speak about what we learned in regards to the development of Skylanders SWAP Force. Given the time we’ve spent with the game to date, and the fact that we have previewed it a few times, we wanted to present something different for you Skylanders fans out there rather then just write another preview article. Last week Activision was kind enough to fly us down to Albany, New York to visit developer Vicarious Visions for one final preview of Skylanders SWAP Force.
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